Immersive stories
We build worlds for every player
Endless imagination
From the first idea to the final scene, ComX shapes games that are memorable, heartfelt, and truly yours. Our skilled team brings art, writing, and tech together to spark wonder for players everywhere around the world.
Loved by global storytellers
ComX in numbers
Unveil the stats showing our creative impact and growing global reach worldwide.
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Years creating
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Honors earned
ComX’s writers brought our story to life with rich art and emotion. Their skillful work made our launch smooth and left our entire creative team absolutely thrilled.
Ava Chen
New York, NY
The ComX crew truly amazed us. Every update was quick, clever, and packed with ideas that strengthened our project and helped our story shine.
Noah Patel
Dallas, TX
I loved ComX’s approach. Their genuine care for our vision kept our game’s heart strong and helped us reach our audience effortlessly.
Mia Evans
Seattle, WA
Common questions
Frequently asked questions about ComX
What interactive products do you develop?
ComX specializes in visual novels, branching stories, and interactive games. Our team blends storytelling, art, and code to make engaging, immersive journeys. We also offer tailored game design and asset creation to suit your unique goals and vision.
How long does a typical project take?
Project duration depends on scope and features. Most visual novels take four to twelve weeks. Consulting and art tasks may be shorter or ongoing. We’ll set timelines with you to keep things smooth and on track from start to finish.
Can I share input during development?
At ComX, your ideas matter. We keep you in the loop with updates and drafts. You can review, suggest, and guide the process. Your feedback shapes the story and art, ensuring the end result matches your vision closely.
Do you serve specific industries or genres?
We work with publishers, brands, schools, and indie creators. Our team adapts to any genre from romance to sci-fi, using research and creativity to deliver stories that suit your needs, audience, and style.



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